Digital Film
This body of work investigates notions of digital surfaces and in particular, how the static and mute nature of drawing can be transformed with sound and film. The digital film based work seeks to explore the tension between static and moving imagery through exploiting combinations of three-dimensional modelling and drawn imagery.
Further to this exploration, the work researches the time-based aspects of the viewers’ experience. The traditional ‘interactivity’ required of a gallery going audience is one of continuous viewing, determined by the viewers own choice. However, the digital film based pieces rely on technical instrumentation and viewing times of a specified amount.
The video pieces seek to explore the nature of the elements. Each element is referenced through a combination of sensory digital elements such as sound, 3D animation and layers of film.
The films are projected in large format onto a white canvas (referencing the traditional artists materials) accompanied by sound to further submerge the viewer in this context. A large area of the film uses static imagery to create a scenario whereby drawing and digital film is juxtaposed in a single piece. An uncomfortable relationship, it could be said, in terms of boundaries specified within contemporary practice.
The sound is deliberately harsh and raw to contrast the subtle movement of the film. The exploration of the digital canvas allows the manipulation of layers within the imagery. The digital canvas is dissected to expose the underlying footage and manipulation of time-based imagery, which continually reveals and reforms elements as on going process. The colour keying (masking) effect allows the destruction of the digital canvas using shadow and reforming of the canvas to its original state. This cycle of growth and destruction mirrors the shifting state of the natural elements themselves.